News Results for reference education products and ...
From application and Financial Aid, to career services and online education,
some of the dominant SIS vendors may include in their products: Maintenance
and reporting of student data; Handling inquiries from prospective students;
Handling the admissions process; Enrolling new students and enabling online
The company also provides reference and trade publications for the medical,
business, and engineering professions. McGraw-Hill Education currently
operates in 28 countries, has more than 4,800 employees globally, and offers
products and services to over 135 countries in nearly 60 languages. Formerly a
division of The ...
Educational entertainment is media designed to educate through entertainment.
Most often it includes content intended to teach but has incidental entertainment
value. It has been used by academia, corporations, governments, and other
entities in various countries to disseminate information in ...
Pearson Education (see also Pearson PLC) is a British-owned education
publishing and assessment service to schools and corporations, as well as
directly to students. Pearson owns educational media brands including Addison–
Wesley, Peachpit, Prentice Hall, eCollege, Longman, Poptropica, Scott Foresman
, and others ...
Educational Testing Service (ETS), founded in 1947, is the world's largest private
nonprofit educational testing and assessment organization. It is headquartered in
Lawrence Township, New Jersey, but has a Princeton address. ETS develops
various standardized tests primarily in the United States for K–12 and higher ...
Next Education India Pvt Ltd, headquartered in Hyderabad, India, is a firm that
offers learning solutions for students across K–12. The company staffs are 1200
people who design teaching aids for classrooms as well as self-learning
packages. Currently, there are 10,000 learning modules across several subjects
taught at ...
World Education Services (WES) is a nonprofit organization that provides
credential evaluations for international students and immigrants planning to study
or work in the U.S. and Canada. Founded in 1974, it is based in New York City
and Toronto. WES evaluates more than 200,000 credentials per year, making it
More recent products made use of internet technologies, to supplement CD-ROM
products, then, more recently, to replace them entirely. Wikipedia and its offspins
(such as Wiktionary) marked a new departure in educational reference software.
Previously, encyclopedias and dictionaries had compiled their contents on the ...
Education Week is a United States national newspaper covering K–12 education.
It is published by Editorial Projects in Education (EPE), a nonprofit organization,
which is headquartered in Bethesda, Maryland in Greater Washington DC. The
newspaper publishes 37 issues a year, two of them special annual reports ...
References. Jump up ^ Christopher Lovelock and Jochen Wirtz (2011),
Services Marketing: People, Technology, Strategy, 7th ed., Upper ... C., Patterson
, P.G. and Walker, R.H., Services Marketing: An Asia-Pacific Perspective,
Pearson Education Australia, French's Forest, NSW, 2007; Jump ...
Blackboard Inc. is an educational technology company with corporate
headquarters in Washington, D.C.. It is known for Blackboard Learn, a learning
management system. The company's CEO is William L. Ballhaus, formerly
President and CEO of SRA International, who was also named Chairman and
President on January ...
Consumer education is the preparation of an individual through skills, concepts
and understanding that are required for everyday living to achieve maximum
satisfaction and utilization of his/her resources. It is defined as education given to
the consumer about various consumer goods and services, covering price, what
Educational technology is "the study and ethical practice of facilitating learning
and improving performance by creating, using, and managing appropriate
technological processes and resources". Educational technology is the use of
both physical hardware and educational theoretics. It encompasses several
Service-learning is an educational approach that combines learning objectives
with community service in order to provide a pragmatic, progressive learning
experience while meeting societal needs. Service-learning involves students in
service projects to apply classroom learning for local agencies that exist to effect
Educational games are games explicitly designed with educational purposes, or
which have incidental or secondary educational value. All types of games may be
used in an educational environment. Educational games are games that are
designed to help people to learn about certain subjects, expand concepts,